The Holy Trinity of Modern Digital Decline (Part 2): Reverse Improvement đ
In 2017, Lyft (an alternative to Uber in the US) launched something they called revolutionary. Something nobody had thought of before. Something that would change urban transportation forever.
They called it Lyft Shuttle. For a fixed rate, you could walk to a designated pickup spot, hop into a shared vehicle on a preset route, and get dropped off at predetermined stops near your destination. Routes served popular corridors between residential neighbourhoods and business districts.
If this sounds familiar, it should. Because Lyft literally just reinvented the fucking bus. Then marketed it as âinnovationâ.
This, my friends, is reverse improvement: taking something that already works, repackaging it as an upgrade nobody asked for, and somehow making it worse, more expensive, and dependent on an app littered with paywalls.
If enshittification (see Part 1) describes platforms quietly worsening over time, reverse improvement is its obnoxious cousin â the one convinced you desperately need whatever new thing theyâve cooked up, not because it helps you, but so they can make a quick buck instead of adding any real value.
And once you notice it, thereâs no unseeing. Reverse improvement has wormed its way into everything: services, devices, entertainment â even BMW put heated seats behind a paywall. Letâs see just how thoroughly itâs wrecked some once-perfectly fine corners of the digital world.
AI-Powered Chatbots: Cold Logic, Cold Responses, Hot Mess
Once upon a time, when something went wrong, you selected âChatâ on a companyâs website or app â and eventually, a real person answered. Maybe the experience wasnât flawless, but more often than not, they fixed the problem or escalated it. The system wasnât perfect, but it was genuine.
Then companies discovered AI. And they realised: âHey, we could replace these expensive human workers with lines of code.â Suddenly, the comforting idea of talking to someone who cares (or at least paid to) was forced into early retirement.
These days, when your flightâs cancelled or your card is declined, you wonât speak to a human at all. Youâll get a bot. You type your problem. The bot replies with canned phrases. You try again. It suggests an FAQ. You ask for a human. The bot encourages you to ârephrase your questionâ. You slam your laptop shut, your cat leaps into the air, and your cortisol levels spike.
Itâs infuriating, because these are the moments when you most need empathy and human judgement â not a prepackaged script.
And yet, the companies pushing these bots know theyâre inadequate. They know users hate them. But theyâre cheaper. On the spreadsheet, your frustration and disappointment donât show up. And youâre trapped â thereâs nowhere else to go.
This is reverse improvement in its purest form: taking something that worked â real people connecting, problem-solving, being imperfect but caring â and replacing it with something worse. Something soulless. An âupgradeâ that ultimately degrades the service.
Customer service isnât just an unfortunate cost. Itâs a key driver of trust, loyalty, and long-term growth. And instead, what we get are bots with zero power, recycling the same lines, with no real capacity to show empathy or exercise judgement.
Tech people call it âinnovationâ. Corporate leaders call it âgrowthâ. Real people call it a sad game of single-player Pong when what they really need is Mario Kart, two controllers, and some genuine human hands on the wheel.
Mixed Reality Devices: Overhyped, Overpriced, Underwhelming
Apple Vision Pro. Meta Quest. Snap Spectacles. Billion-pound bets on the future of human interaction, all built around strapping screens to our faces. Silicon Valleyâs collective hallucination is that what weâre desperate for is more time in digital spaces and deeper immersion in virtual worlds.
Except weâre not. Weâre setting screen-time limits. Deleting social media. Going on digital detoxes. The cultural mood is unmistakable: we want less interaction with our devices. We want to look up from our screens once in a while â not inject content directly into our eyeballs like weâre living in an episode of Futurama.
Hey tech bros! You won. The screens youâve already made revolutionised our lives. Case closed. Move on to the next thing. Solve the next problem. Smartphones connect us to everyone weâve ever known and most of human knowledge. Laptops let us work from anywhere. Tablets keep our kids from melting down at dinner. What we have already works.
At the end of the day, sure, these face-computers might eventually catch on. Meta teaming up with Ray-Ban and Oakley is genuinely cool â Iâll give them that. But from where Iâm sitting, mass adoption still feels like a long shot. Right now youâre paying a monthâs rent to stand in your living room cosplaying as a futuristic ski instructor.
Take them outside and itâs even worse. Theyâre basically the wearable equivalent of a sign that reads, âPlease avert all romantic interest.â And letâs be honest: nobody enjoys being recorded by a stranger, so anyone wearing these (Not) spy glasses is going to collect side-eyes like loyalty points.
The disconnect is staggering. The world is grappling with too much distance from reality. Parents worry about their childrenâs development. Adults worry about mental health. Everyone talks about being in the now. And the tech industry responds: âBut donât you want to do AR archery on your lunch break?â
Smartphones, by contrast, are objectively brilliant. Improving them makes sense. But these headsets and smart glasses? Not the improvement weâre asking for. Itâs almost as if Silicon Valley read Ready Player One and thought: âCool story, bro. Letâs do that.â
Modern Gaming: Half-Arsed, Half-Finished, Full-Priced
Back in the day, you bought a video game and played it. That was it. One box, one disc or cartridge, one purchase. You played it. You finished it. You owned it. And crucially, the system worked. Or it didnât, and it flopped, and we all moved on.
Now publishers have discovered a better way to treat your time, patience, and wallet. Launch the game almost-finished, call it âearly accessâ or a âbetaâ, and let the rest sort itself out over endless patches. Features that should have been ready at launch get added later, while the modding community fills the gaps free of charge.
And then thereâs the Downloadable Content (DLC). Battle passes. Cosmetic packs. Loot boxes. Pre-order bonuses. Every possible incentive designed to make you pay extra for content that should have been included from the start. The game isnât complete without these add-ons. Want the full experience? Thatâs going to cost you â and more than once.
Itâs not just inconvenience. Itâs taking something that once worked perfectly fine â a finished, playable game â and turning it into a fragmented, monetised mess. A constant drip of microtransactions disguised as content. A system designed to extract cash from people who just wanted to switch off and escape.
You wanted entertainment. You wanted immersion. You wanted a complete gameplay experience. You got in-game purchases and DLCs stretching the lifespan of an unfinished product under the guise of âchoiceâ.
Itâs the digital equivalent of buying a house you thought you could move into straight away, only to discover the toilet doesnât flush and thereâs a locked gate on the stairs demanding extra payment. But donât worry â thereâs a 25% discount code.
The Bottom Line: Stop Fixing Things That Aren't Broken and Build Something Useful
Look, the technology available these days is genuinely brilliant. I still find it amazing that I'm walking around with a supercomputer in my pocket that can navigate cities and video call my mum in Australia. We've created new industries, connected continents, and made information accessible to billions. The upsides still very much outweigh the downsides.
So why does it feel like we're constantly being punished for appreciating it? Because the tech industry is increasingly avoiding the idea of solving new problems and focused on "revolutionising" what already works.
We didn't ask for this. We liked things the way they were. But companies have decided that "working perfectly fine" is the enemy of profit, so now we're stuck paying extra for the privilege of things being slightly worse than before.
The tragedy isn't that innovation has stopped entirely. I'd argue that it hasn't. We're still creating and improving. It's that innovation has been infiltrated by needless tinkering. It's that game-changing ideas have been traded for quarterly earnings. It's that the digital products we know and love are being slowly degraded by people who've confused "different" with "better."
So hereâs a radical idea for those behind the wheel: before you âdisruptâ something else, maybe check if it actually needs disrupting. Perhaps it just needs the bugs fixed. Or better yet, go build something genuinely new. Or take a holiday, I donât care. Weâll survive just fine without your self-driving lawnmower for a few weeks. We promise. But if you absolutely insist on releasing it, please, make sure it canât run over the neighbourâs cat.